- Virtual reality (VR) simulations are used to train autistic individuals in using public transportation, utilizing artificial intelligence (AI).
- The research shows autistic individuals have distinct sensory processing and environmental perception, affecting their interactions with virtual reality.
- Findings suggest VR can provide a safe practice space, translating virtual skills to real-world scenarios and fostering inclusivity.

Researchers are utilizing virtual reality technology to train and assist autistic individuals in navigating public transportation. This Artificial intelligence powered research found that autistic individuals process sensory information differently, affecting their environmental perception. This insight can help explore how virtual reality simulations can benefit autistic individuals by providing a safe space for practicing various tasks.
In one of the studies, they investigated how young autistic adults navigated a university’s on-campus bus system using a virtual reality simulation that precisely replicated the campus and shuttle system. This simulation employed computer vision to analyze how participants wearing virtual reality headsets focused on different objects during their virtual journey to the bus stop, comparing this data with neurotypical users. The goal was to identify distracting elements and modify or reduce these stimuli in the virtual reality environment before real-world attempts. The findings reveal that neurotypical users exhibit more homogeneous and predictable behavior patterns, whereas autistic users show significant variability and heterogeneity in their interactions.
Researchers see this study as exploring how Artificial intelligence and virtual reality can assist special education professionals and instructional designers in supporting neurodiverse individuals. They also want to translate the skills learned in virtual settings to the real world. This approach also advocates for more inclusive learning environments and a deeper understanding of the interaction between neurodiverse individuals and technology.
Ref: Schmidt, Matthew, Noah Glaser, Heath Palmer, Carla Schmidt, and Wanli Xing. 2023. “Through the Lens of Artificial Intelligence: A Novel Study of Spherical Video-Based Virtual Reality Usage in Autism and Neurotypical Participants.” Computers & Education: X Reality 3 (December): 100041. https://doi.org/10.1016/j.cexr.2023.100041

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